I Hate Fingers – Unity Game Source Code is a fast-paced reflex and timing arcade game where players control a finger-like trail and avoid sharp obstacles to survive as long as possible!
Built with Unity 6 or newer, this lightweight and addictive project is perfect for mobile publishing, featuring smooth controls, minimal design, and endless gameplay.
The game is built around quick reactions and precise timing. Every second survived feels rewarding as players navigate through increasingly difficult obstacles while trying to set new personal records.
Simple controls meet challenging gameplay in a project designed for endless replayability. Players must stay focused, react quickly, and avoid mistakes as the difficulty gradually increases.
The combination of clean visuals, responsive controls, and score-based progression creates a gameplay loop that is easy to understand but difficult to master.
👆 One-Touch Control System – Tap and hold to move your finger trail, dodge the spikes, and keep climbing!
💥 Endless Gameplay – Challenge yourself to survive as long as possible while avoiding moving traps.
🧠 Addictive & Simple – Easy to play, hard to master!
🎨 Minimal & Clean Design – Soft visuals with satisfying motion effects.
🔊 Dynamic Sound & Haptic Feedback – Immersive audio-visual experience.
🏆 Score Tracking – Keep breaking your own records.
🕹️ Optimized for All Devices – Smooth gameplay on Android and iOS.
Whether you're building a hyper-casual portfolio, testing new monetization strategies, or looking for a quick publishing opportunity, this project provides a strong foundation with simple mechanics and high replay value.
✅ 100% ready-to-publish Unity project
✅ Simple but highly addictive mechanics
✅ Lightweight and perfect for hyper-casual or reflex-based categories
✅ Great for integrating ads or leaderboard systems
✅ Fully documented and customizable
Unity Version: 6 or newer
Android/iOS SDK
Basic Unity knowledge
Open project in Unity 6 or above and review the gameplay systems, assets, and project structure.
Customize design, logo, and difficulty to match your preferred publishing strategy or brand identity.
Once testing is complete, build for Android or iOS and upload the final version to the Play Store or App Store.
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